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Vhaeraun Demihuman Deities.

Vhaeraun, Demihuman Deities. P.27

Second Edition

Note: Vhaeraun’s first appearance was in the Monster Mythology dnd manual from 1992. However, everything covered in that manual is covered and expanded upon in Demihuman Deities. For that reason, that is the book I have decided to start with.

(Demihuman Deities, 2nd Ed. p. 40)

Vhaeraun

The Masked Lord, the Masked God of Night, the Shadow

Lesser Power of the Carceri

CE

PORTFOLIO: Thievery, drow males, territory, evil activity on the surface world

ALIASES: Vhaerun

DOMAIN NAME: Colothys/Ellaniath

SUPERIOR: None

ALLIES: Mask, Shar, Talona

FOES: Cyrrollalee, Deep Duerra, Eilistraee, Ghaunadaur, Laduguer, Lolth, the Seldarine, Sharess, Blibdoolpoolp, the Blood Queen, Diinkarazan, Diirinka, Great Mother, Gzemnid, Ilsensine, Ilxendren, Laogzed, Maanzecorian (dead), Psilofyr

SYMBOL: Black half-mask

WOR. ALIGN.: LN, N, CN, LE, NE, CE

Vhaeraun (Vay-RAWN) is the god of thievery and the furthering of drow aims, interests, and power in the Night Above, as the surface world is known to the faithful. He is also the god of drow males opposed to the matriarchy of Lolth, teaching that males are as skilled and valuable as females, and thus passively opposing the teachings of Lolth's priesthood on this point. He believes that drow should work with the other elven races for common advancement and never associate or trade with duergar, svirfneblin, or other dwarven and gnome races. (Humans

and halflings can be tolerated.)

Vhaeraun is vain, proud, sometimes haughty, bears grudges of legendary length, and never forgets slights or deceptions. Any underhanded means and treachery is acceptable to him if it furthers his aims or is done in his service-but if others so treat him or his people, it is a deep sin that cannot go unpunished. He actively involves himself in drow affairs and moderately often

sends an avatar to assist the work of his priests if the proper rituals are performed and the need is genuine. Vhaeraun is the brother of Eilistraee and the son of Araushnee, who was cast out and became Lolth, and Corellon Larethian.

The Masked Lord was cast out of the Seldarine and banished from Arvandor, along with his mother and sister, when his complicity was revealed in Araushnee's plot to destroy Corellon. While he hates all of the Seldarine, Vhaeraun harbors a particular enmity for Sehanine Moonbow, who escaped the Masked Lord's prison at great cost to herself and unmasked the culpability of both Vhaeraun and Araushnee. Likewise, the Masked Lord nurtures an abiding hatred of Eilistraee. The Dark Maiden always held Corellon's favor more than her hateful brother, and she thwarted Vhaeraun's early efforts to bring all the Ilythiiri (southern, dark-skinned elves) under his sway, enabling Lolth and Ghaunadaur to make great inroads among those who would become the drow. Vhaeraun reserves his greatest hatred for the Spider Queen who gave birth to him long ago. The Masked Lord lacks the strength to challenge Lolth directly, so he works against her in shadow, undermines her in silence, and looks to unite the other drow powers against her.

Vhaeraun's Avatar

(Thief 30, Fighter 25)

Vhaeraun frequently dispatches his avatar to answer a summoning ritual performed by his priests. He appears as a well-muscled, slim, graceful, handsome drow male with eyes and hair that change in hue from red (for anger) to gold (triumph) to blue (amusement) and green (puzzlement or curious interest) to reflect his mood. He never wears armor of any sort, but he always wears a long, flowing black cloak.

AC-2; MV 15; HP 191; THACO -4; #AT 7/2 Dmg 1d8+10 (long

sword +4, +4 STR, +2 spec. bonus in long sword) and 1d6+5

(short sword +1, +4 STR)

MR 65%; SZ H (16 feet high)

STR 18/76, DEX 24, CON 18, INT 20, Wis 14, CHA 21

Spells P: See below, W: See below

Saves PPDM 3, RSW 4, PP 4, BW 4, Sp 5

Special Att/Def: Vhaeraun wields Nightshadow, a jet-black long sword +4 of quickness that is invisible in darkness and Shadowflash, a silver short sword +1 that can flash with an eerie light equal to a continual light at will. (Those who witness such a flash, apart from Vhaeraun, must succeed at a saving throw vs. spell to avoid being blinded for 1d4+1 rounds.) While holding Nightshadow, he can create a magical bladebend effect once every 6 rounds. The bladebend causes the blade of any one edged weapon currently held within 70 feet of Vhaeraun to twist about to strike its holder for maximum damage. (The blade then instantly returns to normal.)

Those looking at Vhaeraun's cloak in darkness can see through it the stars, the moon, or whatever else is behind it even if Vhaeraun is obviously within the portion they are observing. Vhaeraun's cloak melts into nothingness if removed from him or if he is slain. Its folds can harmlessly absorb seven spells of any level per day and also attract both magic missiles and area-of-effect spells such as fireball, completely protecting the wearer (and nearby beings who would otherwise be harmed) as if the cloak were some sort of infinitely charged special brooch of shielding.

Vhaeraun can use magical items given to him by worshipers regardless of class restrictions, so long as they function for beings of his alignment. The Masked God has no spellcasting ability of his own, but in addition to his physical attacks during a round, he can duplicate any priest or wizard spell in the mind of a priest or follower of his faith who is within 180 feet, regardless of school or sphere. Vhaeraun always passes without trace and can turn invisible at will. Vhaeraun can cast bladebend once every 6 rounds, and such attacks always hit for full damage.

He is immune to the effects of illusions (apart from those created by a divine being) and cannot be charmed. He can only be struck by +1 or better magical weapons.

Other Manifestations

Vhaeraun prefers to appear as an avatar but only comes when summoned by a magical ritual. (In fact, he forbids his priests to use spells from the summoning sphere or sphere as they are only to summon him.) When he cannot send his avatar (in other words, when the ritual of summoning has not been performed), he sends a flitting black shadow. It cloaks a favored being about the face like a half-mask and remains for 9 rounds. During that time, the favored being is empowered with true seeing; empowered to strike creatures normally hit only with the most

powerful magical weapons, such as those struck only by +3 or better magical weapons, even if the weapon employed is not magical; unable to fall, fumble, or miss its footing or a leap or catch; able to move silently and pass without trace; and healed of 2d4 points of current damage. 

This manifestation never favors the same being more than once per day.

Vhaeraun may also send a manifestation to signify his displeasure or his defiance of rivals or enemies of his people. This takes the form of a floating, insubstantial half-mask of shadows that drifts silently to confront the beings he wishes to (passing any magical barriers, and entering any place, regardless of guards, holiness to another deity, etc.). The mask can only move and (twice per appearance) utter a chilling, mocking laugh. Those hearing it must succeed at a saving throw vs. spell or be affected as if by a fear spell.

 

(The Drow of the Underdark, 2nd ED. p. 42)

VHAERAUN (lesser god)

Vhaeraun is the god of thievery and the furthering of drow aims, interests, and power on the surface world. He is also the god of drow males opposed to the matriarchy of Lolth, teaching that females are no better than males. He believes that drow should work with other elven races for common advancement- never associating or trading with duergar, svirfneblin, or other dwarven and gnomish races. (Humans and halflings can be tolerated.) Vhaeraun is handsome, even vain, and does not forget slights and deceptions.

Roleplaying Notes: Vhaeraun is proud, sometimes haughty, and bears grudges of legendary length. Any underhanded means and treachery is acceptable to him if it furthers his aims or is done in his service, but if others so treat him or his people, it is a deep sin that cannot go unpunished.

Vhaeraun is an active god, who finds it hard to hold aloof from the doings and needs of worshippers; there is a 15% chance that he will manifest if called on and if the proper ritual is performed, his avatar is 20% likely to appear.

Statistics: AL ne; WAL any evil (drow of any alignment); AoC drow males and evil activity (particularly thievery) on the surface world, or against drow of other faiths in the Underdark; SY a black half-mask.

Vhaeraun's Avatar (thief 20)

Str 16 Dex 19 Con 16

Int 18 Wis 12 Cha 19

MV 16 SZ 16’ MR 60%

AC 4 HD 20 HP 160

#AT 1 (2) THAC0 1 Dmg by weapon (or spell)

Special Att/Def: Although he cannot normally use spells, Vhaeraun can duplicate and use any spell in the mind of a priest or follower of his faith, who is within 120’ 

This can be done in addition to physical attacks during a round. These spells function as if cast by an 18th level wizard. Once every 6 rounds, Vhaeraun can cause a 70’ range bladebend: the blade of any one edged weapon currently drawn and held twists about to strike its holder for full damage.

Vhaeraun's Manifestations

Vhaeraun prefers to appear as an avatar, but when he cannot (i.e. when rituals of summoning have not been performed), he sends a black, flitting shadow. It cloaks a favored being about the face, like a half-mask, and remains for 9 rounds.

During that time, the favored being is:

  • empowered with true seeing empowered to strike creatures normally hit only with the most powerful magical weapons, even if the weapon employed is not magical
  • unable to fall, fumble, or miss foot-ing on a leap or catch
  • can move silently and pass without trace (as with the spell, a faint trail of magic is left)
  • healed of 2d4 hp of current damage
  • This manifestation never favors the same being more than once per day.

Vhaeraun may also send a manifestation to signify his displeasure, or his defiance of rivals or enemies of his people. This takes the form of a floating, insub-stantial half-mask of shadows, that drifts silently to confront the beings he wishes to (passing any magical barriers, and entering any place, regardless of guards, holiness to another deity, etc.). The mask can only move and (twice per appearance) utter a chilling, mocking laugh. Those hearing it must save vs. spell or be affected as if by a fear spell (without saving throw).


(On Hollowed Ground, 2nd Ed. p. 100)

Note: On Hollowed Ground was written for the planescape setting, and contradicts some of the knowledge we have from both other books and Greenwood. The full passage has been included mostly for the information regarding his proxy and Ellaniath, however for specifically the Forgotten Realms is best regarded as optional.

VHAERAUN

Lesser Power, "The Masked God of Night"

AoC: Thievery, territory

TO: NO

WAL: NE (drow males)

SYMBOL:Black half-mask

HOME P/L/R: Carceri/Colothys/Ellaniath

Whereas Lolth demands recognition of the superiority of the female drow, Vhaeraun stands for the equality of the males fact is, his drow priests must be male, just as Lolth's may not. That might make a body think Vhaeraun's ready to stand up to Lolth and pull her legs off one by one. 'Course, as he's just a lesser power, Vhaeraun's afraid of the Spider Queen, and steers well clear of her machinations - at least openly. Instead, he tries to work against her in shadow, to under-mine her in silence. Meanwhile, from his realm on Carceri (Lolth's faithful'd call it a hiding place), Vhaeraun looks to unite the other drow powers against her. Thus, his priests move quietly through drow cities and the surface lands, slowly gathering power for their deity's ends.

Vhaeraun is also the power of thievery and territory, and this is keenly demonstrated whenever a berk stumbles into his realm. Ellaniath is forever unknown to any plane-walker, because the god wipes the memory of the place from the minds of all who visit it. Some say that's his ultimate form of theft stealing a body's very essence.

Vhaeraun's proxies keep themselves dark, too. Since they work against Lolth, they don't want to draw attention to themselves or make their identities public. The only known proxy is Allinzir Gi'Leera (Px/♂ drow/T4/Revolutionary League/NE), a subtle schemer who can fade into the shadows and isn't bothered by light. As for the rest of Vhaeraun's proxies, folks know only that they're exclusively male drow, and that they possess abilities related to true seeing, thievery, catlike grace, and striking creatures hit only by magical weapons.

For more information on proxies, view Allinzir’s character tab on the Vhaeraunite’s without a settlement sheet Note to self: This leads back to the original Google doc. Offer proper link when it is included on the page.

Third Edition

Note: Much of the blurb in the Player’s Guide to Faerun was a repeat of what can be found above - Most of his characterization in 3e happens through novel’s. Only the changes have been marked.

Player's Guide to Faerun, 3e - DEMONWEB PITS p. 149

Realm

The divine realms of Ghaunadar, Vhaeraun, Kiaransalee, and Selvetarm are strung like tiny baubles on the fabric of the Demonweb. The Demonweb itself belongs to Lolth—only a fool would try to deny it—though her realm is actually separate from the web.

[...]

Vhaeraun: The Masked Lord’s small realm, called Ellaniath, amounts to little more than a hiding place where the god can hole up when Lolth’s patience with him runs out. He keeps his hatred of Lolth hidden behind his mas, but he constantly and subtly schemes against her. Lolth is no fool—she encourages this kind of behavior in her servants, and she expects no less from her own child.


Lords Of Darkness, 3rd Ed. p. 29

Vhaeraun, the Masked Lord, drow deity of thievery and evil activity on the surface, is the most prominent drow deity among the surface-dwelling drow. The son of Lolth and Corellon Larethian, he wishes to cast off the shackles that his mother has placed upon the drow so they may forcibly reclaim their birthright in the surface lands, which they call the Night Above. Vhaeraun’s followers are survivors who managed to escape the tyranny of Lolth’s female clerics and eventually find a home for themselves on the surface. His followers are skilled at stealth and observing others, having honed these skills under the gaze of the Spider Queen.

Followers of the Masked Lord are encouraged to form surface communities and (in some groups, such as the Auzkovyn clan) even intermarry with surface elves of similar temperament, for Vhaeraun believes that the various elven races should stand together to advance the race as a whole. This attitude is tempered by his vehement insistence that all dwarven and gnome races should be avoided. Almost all his clerics are male, the few exceptions being worshipers of other drow deities who converted to his faith. Vhaeraun’s followers are the most likely of all the surface drow to agree to aid others in the destruction of Lolth-worshipers, and they suffer the least from the fractious infighting often seen in other groups. Deep dragons, yeth hounds, and undead shadows sometimes accompany them.

Because Vhaeraun has thievery as part of his portfolio and resembles the deity Mask in many ways, Mask has taken an interest in Vhaeraun and may attempt to steal or absorb Vhaeraun’s power in an attempt to make up for the parts of his portfolio that were lost to Cyric.


Events of War of the Spider Queen, as told by: Player's Guide to Faerun 3rd Ed. p. 169

History

Deep beneath the surface of Faerûn, in sunless caverns ruled by the dark and twisted drow, a staggering event occurred late in the summer of 1372 DR. Lolth had always been a fickle patron, often abandoning one of her servants for days or tendays at a time because of some perceived slight, but in the waning days of the month of Eleasias, the high priestesses of Menzoberranzan came to a startling realization—their goddess had completely abandoned them. Lolth granted no spells, answered none of her clergy’s prayers, and sent no signs to show her pleasure or displeasure. The Matron Mothers, while undeniably worried, merely assumed that they had in some way offended the Spider Queen. So they made the proper sacrifices, performed rituals of atonement, and waited for the goddess to restore her favor. When autumn came and Lolth’s clerics were still unable to call upon the Spider Queen’s blessings, they began to grow nervous. 

Adding to their concern was the fact that several dozen male drow of various Houses had simply vanished. Though it was not uncommon for drow males to desert their families and join one of the minor merchant clans or the Bregan D’aerthe mercenaries, these males had simply disappeared. The Matron Mothers suspected that they must have had some knowledge of Lolth’s silence—after all, why else would they dare to risk the priestesses’ wrath?

The Matron Mothers were not the only ones to notice this sudden exodus. Gromph Baenre noted the disappearance of the males, and despite the warnings of the Matron Mothers, he commanded Pharaun Mizzrym, a Master of Sorcere, to investigate the matter. Pharaun viewed the assignment as a death trap, since he knew that Gromph would have him slain if he failed and the priestesses would doubtless do the same to keep Lolth’s disappearance a secret if he succeeded. Even so, he had no real choice but to agree. Realizing that he would need significant aid in this task, the drow wizard turned to his friend Ryld Argith, a Master of Melee-Magthere. Though Ryld was understandably reluctant, he was also extraordinarily bored and discontented with his life at Menzoberranzan’s dueling academy, so he allowed Pharaun to talk him into joining the investigation.

While the pair searched for leads in the lower levels of Menzoberranzan, even more plots were brewing in the higher halls of power. Gromph Baenre, seeking to undermine his sister Quenthel’s position as Mistress of Arach-Tinilith, sent several demonic assassins in the guise of sendings from Lolth to murder her—or at least to convince the other priestesses that the Spider Queen was displeased with Quenthel. Faeryl Zauvirr, an ambassador from the drow city of Ched Nasad, was falsely accused of treachery, imprisoned, and tortured for attempting to leave the city and discover why Ched Nasad had sent no word and no caravans to Menzoberranzan since Lolth had suddenly gone silent.

After a significant amount of digging in the seediest sections of Menzoberranzan, Pharaun and Ryld discovered that the missing drow males were working with an alhoon (an undead mind flayer) to spark a slave uprising that would bring the city to its knees. Although the alhoon was successful in instigating the rebellion, Menzoberranyr troops were able to put down the uprising, and Pharaun and Ryld slew the creature.

Not entirely convinced that Lolth’s silence and the alhoon’s slave uprising were unrelated, Triel Baenre, the Matron Mother of House Baenre, ordered her sister Quenthel to lead an expedition to Ched Nasad to determine why the City of Glimmering Webs had fallen out of contact. Pharaun, Ryld, Faeryl Zauvirr, and Triel’s draegloth son Jeggred traveled with Quenthel, and the mercenary scout Valas Hune served as guide.

The band wasted no time setting out from Menzoberranzan, but the road was far from an easy one. Before reaching Ched Nasad, the drow had to pass through the ruins of Ammarindar below Hell-gate Keep, battling Kaany Vhok’s tanarruks the entire way. While traveling through Ammarindar, Pharaun managed to attract the interest of Aliisza, Vhok’s half-succubus consort and aide.

Once they reached Ched Nasad, the situation improved very little. Though Lolth’s silence had not become public knowledge in the City of Glimmering Webs, there was a definite sense of unrest among the city’s population—no doubt caused largely by the fact that the Menzoberranyr had unwittingly arrived at the outset of an attempted coup. The heads of several smaller Houses of Ched Nasad, seeing Lolth’s silence as an opportunity to improve their lot in life, hired a band of duergar mercenaries to assault the city. In the confusion, the drow nobles hoped to seize the reins of power themselves.

More intrigue followed the group when Quenthel Baenre and Jeggred attempted to fulfill their secondary mission—securing a caravan of goods from a merchant company owned by the Baenre family. Faeryl Zauvirr betrayed the Mistress of Arach-Tinilith, taking both her and Jeggred prisoner and using the goods to help fund her mother’s rebellion. The conspirators then attempted to capture Pharaun, Ryld, and Valas Hune, but their plans went awry when the duergar mercenaries began their attack on the city. In the ensuing confusion, the Menzoberranyr managed to fight their way free of their captors, recover Quenthel and Jeggred, and slay the traitorous Faeryl while the city burned around them. Unfortunately, the battle for Ched Nasad went considerably differently than the conspiring houses had anticipated. The duergar mercenaries employed an alchemical substance that burned the very stone from which Ched Nasad had been carved, and they used it perhaps too vigorously during the battle. 

Between the duergar’s stonefire and the defending drow’s battle magic, Ched Nasad was destroyed. The Menzoberranyr barely managed to escape through a portal, along with two refugees from Ched Nasad—Halisstra Melarn and her battle-captive Danifae. The exact number of survivors from Ched Nasad’s fall remains uncertain, but given the total annihilation of the city, it seems unlikely that any more than a few hundred might have escaped alive.

The portal through which the Menzoberranyr escaped led to an ancient Netherese ruin in Anauroch. After some debate, and a fierce battle with the lamias that inhabited the ruin, the intrepid band elected to seek out a priest of Vhaeraun, in the hopes that another god might be able to discover what had become of Lolth. 

While the Menzoberranyr and their Vhaeraunite guide traveled astrally to the Demonweb Pits, Menzoberranzan itself faced a sudden three-pronged attack. A secret society of drow males called the Jaezred Chaulssin had discovered Lolth’s absence shortly after the priestesses themselves had. Since then, members of this group had been acting behind the scenes to fulfill their goal of overthrowing the matriarchal drow society and replacing it with a hierarchy of their own. The Jaezred Chaulssin had been behind Menzoberranzan’s slave uprising, and its members had inadvertently helped cause the destruction of Ched Nasad. Now, with an army of gray dwarf mercenaries and Kaanyr Vhok’s tanarruks in their employ, the males laid siege to Menzoberranzan. Through treachery and betrayal from within the city, they scored a great victory against the Menzoberranyr, though they were unable to take the city as they had planned.

Meanwhile, in the Demonweb Pits, a second threat to the drow way of life manifested itself. The Vhaeraunite priest did indeed manage to guide the Lolth-worshipers to the very heart of the Spider Queen’s realm, and they found Lolth’s apparently insensate form at the nadir of the pit. The Vhaeraunite, however, had planned betrayal from the start. Using his magics, he created a gate and summoned Vhaeraun himself, who attacked the apparently comatose Lolth and injured her terribly. The drow god Selvetarm, drawn by the attack on his queen, appeared and attacked Vhaeraun.

The two gods battled, then plummeted from the webs on which they fought into the emptiness below. What effects, if any, this event may have on worshipers of either god remains unknown.

Applicable events of The Lady Penitent, as told by “Grand History of the Realms”:

History

1375 Nightal 20: Lolth and Eilistraee battle to the death in a divine game of sava, with the fate of the drow hanging in the balance. A Darksong Knight in service to Eilistraee slays Selvetarm, Champion of Lolth, with an artifact known as the Crescent Blade. Drow followers of Vhaeraun employ High Magic for the first time since the Descent. They succeed in opening a portal to Eilistraee’s realm, which the Masked Lord employs in an attempt to assassinate his sister. The effort backfires, as Eilistraee kills her brother instead. The Church of Vhaeraun is absorbed into the Church of Eilistraee. The Church of Selvetarm is absorbed into the Church of Lolth.

Fourth Edition

Note: Vhaeraun is dead during the events of Spellplague. However for the sake of timeline consistency, here are the events of spellplague as told by Grand History of the Realms. (3.5e, p. 159)

History

1385 DR Year of Blue Fire

Unthinkable catastrophe ensues when Cyric, aided and abetted by Shar, murders Mystra in Dweomerheart. The plane itself disintegrates at once, destroying Savras and sending the gods Azuth and Velsharoon reeling into the endless Astral Plane. Without Mystra to govern the Weave, magic bursts its bonds all across Faerûn and the surrounding planes and runs wild. In Faerûn, this event is known as the Spellplague. Thousands of mages are driven insane or destroyed, and the very substance of the world becomes mutable beneath veils of azure fire that dance across the skies by night or by day. Many planes are shifted or destroyed as well. Only greater deities prove strong enough to maintain their realms against the resultant chaos. Tyr, Lathander, and Sune move against Cyric and successfully imprison the Black Sun in his Supreme Throne, under a sentence of house arrest to last one thousand years.

Sages in centuries to come mark the Weave’s destruction in the Year of Blue Fire as the end of the old world, and the terrible beginning of the new.


Note: Vhaeraun is dead during the events of Spellplague. However for the sake of timeline consistency, here are the events of spellplague as told by Grand History of the Realms. (3.5e, p. 159)

History

1385 DR Year of Blue Fire

Unthinkable catastrophe ensues when Cyric, aided and abetted by Shar, murders Mystra in Dweomerheart. The plane itself disintegrates at once, destroying Savras and sending the gods Azuth and Velsharoon reeling into the endless Astral Plane. Without Mystra to govern the Weave, magic bursts its bonds all across Faerûn and the surrounding planes and runs wild. In Faerûn, this event is known as the Spellplague. Thousands of mages are driven insane or destroyed, and the very substance of the world becomes mutable beneath veils of azure fire that dance across the skies by night or by day. Many planes are shifted or destroyed as well. Only greater deities prove strong enough to maintain their realms against the resultant chaos. Tyr, Lathander, and Sune move against Cyric and successfully imprison the Black Sun in his Supreme Throne, under a sentence of house arrest to last one thousand years.

Sages in centuries to come mark the Weave’s destruction in the Year of Blue Fire as the end of the old world, and the terrible beginning of the new.

Drow Magazine 413, 4th Ed. p. 62

VHAERAUN AFTER THE SPELLPLAGUE

During a prolonged conflict between Lolth and Eilistraee, who is the patron goddess of good-aligned drow and Vhaeraun’s sister, Vhaeraun attempted to assassinate his sister. His plan backfired, and Eilistraee claimed his life. If your DM’s campaign takes place after this event, which occurred ten years before the Spellplague, you should discuss how a skulker of Vhaeraun might fit into the campaign. Some drow, either ignorant of Vhaeraun’s death or in denial of it, continue to worship the Masked Lord, and your character might be one of these. You might be dedicated to trying to restore your god to life, channeling divine power that comes from your own dedication to that aim rather than from the god. Or perhaps the power you wield comes from a vestige of Vhaeraun’s divine energy—or from another god who has decided to impersonate Vhaeraun and manipulate his followers.

If your DM’s campaign takes place before the Spellplague, Vhaeraun and his worship are alive and as healthy as the practice of a forbidden faith can be under the oppressive rule of Lolth’s priestesses.

Fifth Edition

For both Eilistraee and Vhaeraun, 5th edition presents a sort of branching paths of canon. For the first path, there is what Wizards of the Coast has published regarding their fates. This is what most of published Dungeons and Dragons will build on, and has been included for the sake of thin neutrality. However the second path is largely considered by most to be the more in-depth one, and the one that the Forgotten Realms wiki (and therefore, this page) will prioritize: That is, what Ed Greenwood has offered as Canon for the twins. Information from Mordenkainen Presents: Monsters of the Multiverse has been placed at the bottom of this page.

It is important to note that in both version of events, the backstory proposed in War of the Spider Queen and The Lady Penitent is not considered RetConned, but rather the point in which the path splits. Both routes consider both series canon to their lore.

Candlekeep post, Ed Greenwood

Mortals in the Realms can rarely know the doings and specifics of the gods with certainty, because clergies and even the gods themselves sometimes avoid the truth, or the whole truth, or slant what they say so much. So it is with the “deaths” of Eilistraee and Vhaeraun. Vhaeraun entered Eilistraee’s realm and sought to destroy her, but perished there by her hand, and she subsumed his portfolios—or so the story spread among drow. Most assumed that meant she became the drow deity of thievery, but in truth, Eilistraee (who pronounces her own name “AISLE-iss-try-ee,” by the way) defeated Vhaeraun with Mystra’s indirect aid [Mystra IS the Weave, and it was the Weave that frustrated and drank Vhaeraun’s magics, but augmented those of Eilistraee] but did not slay her brother. Rather, she trapped his sentience within the Weave, leaving him in an “endless dream” engineered by Mystra, who enfolded him. In this dream, Mystra slowly convinced Vhaeraun to cooperate in a pact with herself and Eilistraee so that they could all survive what was to come: the Sundering, wherein both Eilistraee and Mystra would be “slain,” magic would go wild, and the worlds of Abeir and Toril would pass through each other and then be sundered.

Eilistraee emerged from her battle with her brother as The Masked Lady, and fulfilled her own portfolios of song, beauty, dance, swordwork, hunting, moonlight, and those of her brother, too: thievery, trickery, drow poisoners and poisons, drow males, and evil doings in the surface world. The death of Qilué Veladorn robbed her of some of her divine essence for a time (it leaked into the Weave, and only returned to her when Mystra herself recovered and could direct it back to its rightful home), but Eilistraee wasn’t slain, merely reduced to manifestations.

So from the end of 1375 to the summer of 1379, The Masked Lady has her “full” powers, and from late Flamerule of 1379 to the same month in 1489 DR, she is much reduced, being seen by mortals almost exclusively as her manifestation of a moving black mask outlined in a silver radiance and with two eyes of silver flame, that appears and silently guides (by pointing and touching and by imparting visions). After Flamerule 1489, Vhaeraun and Eilistraee are separate deities with the same powers and portfolios they had before 1375, but a new understanding, respect, and even friendship for each other. Some of their followers still war with each other, but the two deities do not. Thus far, Eilistraee’s teachings after the Sundering are the same as before the Sundering.

The Masked Lady: a 9-foot-tall long-legged, graceful, and dancing drow female surrounded by her constantly-swirling long tresses and a swirling black ankle-length cloak, her face always covered by a full-face mask. She has all the abilities, powers, and avatar specifics given in the 3e sourcebook FAITHS AND PANTHEONS, except that what she’s borrowed from Vhaeraun means her avatar does not lose her Extra Domain salient ability, and so retains all the things listed as being lost to her avatar on p25 of F&P. She carries the Moonsword, as noted, and the black cloak she gained from Vhaeraun acts as a second Moonsword (it can transform itself into one, and fly about to attack or aid her or others, as she wills, with her own movement rate and the best possible maneuverability) and can emit magical darkness as she wills, in extent and specifics, up to 90-foot-sphere about itself limits.

The Mask: an always-silent black full-face (brow to chin) mask that can absorb the energy of all spells into itself (including dispel magic) and be augmented thereby, and can heal or impart spells to mortals by touch. The mask can vary in size from as large as an adult drow’s fingernail to as large as huge castle gates, but is usually about double the size of a full-face mask a mortal adult drow might wear. It varies in visibility as Eilistraee wills, its silver radiance waxing or waning as she wills, and also in tangibility, from “not there” to velvety-soft to as hard as adamantine. As the Mask, Eilistraee never speaks, but can write words of fire in the mind of a mortal within 90 feet, and impart vivid and detailed mental visions (still images or “movies”) with the same range.

And there you have it. I hope this is of help in your campaign. As for the future, and Eilistraee? Well, I Do Have Plans...but we'll see. ;}


Candlekeep post, Ed Greenwood

Hi again, all.

Wrigley, Ed will indeed answer you when he can. Whenever I drop in to the Keep, I scoop up all posts and forward them to him. So he will reply...sometime. Promise!

**(And BTW, all, the fact that Eilistraee herself pronounces her name that way doesn't mean that others across the Realms don't say it differently, and she still answers to all the variants. Qilué and the Seven and El always pronounced it "Isle-ISS-tree," even when addressing the goddess face to face, in the "home" Realms campaign.)**

CorellonsDevout, Vhaeraun is back to being himself, with the same portfolios. His ethos is SUBTLY changed; he is now advocating drow dwelling in the World Above (the surface world) be good citizens where doing so will enhance their chances of staying alive and being accepted, and do their evil deeds as covertly as possible. In other words, do good when and where it profits them to do so.


Greenwood Grotto 4/6/2026

Realm

Actually if you wouldnt mind me using this opportunity to pry a bit about the Masked Lord, just to steal a little treat….

Most of the information we've gotten regarding Ellaniath is largely unreliable, or left rather vague. I understand this is probably rather intentional given the nature of his character, but with your vision of Vhaeraun, do you have any ideas in mind regarding it and the kind of place that it is? Thank you for this sheer amount of answers youve given today :heart: excited to see all of whats to come in the future.

Mystxmomo - Greenwood Grotto 4/6/2026 at 3:49 PM

Ed Greenwood [WRIT], Role icon, Father of the Realms — 12:42 AM

Since the Second Sundering, Ellaniath is located in its own extra-dimensional bubble between the Ethereal Plane, the Shadowfell, and the Material Plane. It takes the form of a small, blue-moonlight-lit realm that takes the form of an endless castle (fortified palace) of chambers looking out onto overgrown “garden” walled courtyards, and ringed by a dark forest. There are no hallways or passages in Ellaniath, just room opening into room opening into room (more often by archways than through doors), and the palace is quiet: a heavy, “listening” silence prevails. Yeth hounds prowl the forest but howl only when beginning a chase or when in agony, shadow-creatures flit silently through the palace, and demodands stand guard outside, along the walls and ramparts, and in the courtyards. They communicate by blowing very brief blasts on deep-toned “shuddering” horns, never by shouts. An alarm call may be a brief whistle, but Vhaeraun can’t abide any sort of racket, and will destroy or exile creatures who make excessive noise.
The seemingly-endless rooms of his palace are richly wood-paneled, covered in deep-pile rugs, and luxuriously furnished with highbacked stuffed chairs, lounges, sidetables, and padded footstools. Hangings drape the walls, all of them tapestries depicting realistic scenes of events Vhaeraun desires to remember, often moments in which he bested his hated mother Lolth, or achieved success and mutual respect working with Eilistraee. Both the tapestries and all corners and edges of the furniture are inlaid with cabochon-cut (smooth-polished and curving) black gemstones of the sorts he favors (onyx, opals, pearls, sapphires, chalcedony, jasper, hematite, jet, obsidian, and so on).
Decanters of wine—Vhaeraun prefers the licorice-tinged elven blackwine—stand ready everywhere, on trays accompanied by “serpent-coil” design flagons. Food, however, is not to be found in the palace; bring thine own.

Many wall-panels are secret doors, opening into dark closets that are “ways” (permanent teleports to other such closets, elsewhere in the palace), and at least two of these ways serve to heal Vhaeraun as he traverses them.

When at home, he strolls idly through Ellaniath, lost in thought, for he is always scheming—or he rests, dreaming, levitating in midair stasis in certain hidden inner bedchambers that resemble warmly-swirling dark voids. At least one of them is the audience chamber from which he most often mind-speaks his sister Eilistraee; he floats horizontally on his back staring at the ceiling, which is sculpted into a larger than life-sized representation of her, looking down at him with smile, surrounded by her flowing unbound hair. Vhaeraun hates Eilistraee and resents her successes, but is hopelessly in love with her and fascinated by her; he studies her aims, utterances, and deeds closely, seeking the success and contentment she seems always to have, that always seems to elude him. Though they remain enemies, they have both mastered the art of being affectionate to each other, and this gentleness torments Vhaeraun, though he can’t resist it. He longs for more.

Conversely, there are no images of his sister Vandria Gilmadrith in his palace, and Vhaeraun never communicates with her or spies on her. He fears her and respects her as steadfast and able to resist his mother Lolth’s schemes and enticements, but his pride won’t let him return her coldness with anything but like iciness.

His son Selvetarm he tries to put from his mind always, and usually succeeds. Vhaeraun likes to consider him as “of no account,” a “wastrel,” though he knows that this is his own fantasy, not the truth.

Vhaeraun knows many “ways” that lead to and from his home, opening in Toril, the Shadowfell, and the Ghost Forest in the Ethereal Plane, but most non-shadow creatures can find and use them only by his will and favor. Deliberate intruders and lost wanderers most often reach Ellaniath by one of three always-open, unconcealed “ways.”
These are Dead Spider Door, the Whispering Waterfall, and the Whirling Way.

Dead Spider Door is a giant-height oval door made of a fused mat of dead spiders and driders of all sizes, slain by Vhaeraun, that can be found at the end of a trap-filled, long-abandoned thieves’ stronghold in the depths of the Seadeeps level in Undermountain. It ushers anyone traversing it into a high-ceilinged chamber in the very heart of Ellaniath.
The Whispering Waterfall is a glowing blue cascade, neither large nor loud, that streams from a spring that wells up to fill a well in the heart of a long-ruined black-spired fortress, called Shadowgard by some though its true name is long forgotten, though sages like Elminster say that some records indicate it was once the abode of loxo, to spill out of its twisted gates and plunge endlessly into the Black Rift; one steps “behind” the torrent just below the gates, and there finds a cavern that is the way—to the dark, yeth hound-prowled forest that rings Ellaniath.
The Whirling Way is so named because all who step into its lamprey-like black maw are spun head-over-heels for about a minute, during which they are whisked to a particular (guarded by demodands, of course) courtyard of Ellaniath.

The likes of Elminster and other learned planeswalkers have taken to calling Ellaniath “the Brooding Palace” because that’s what they see Vhaeraun using it for: a place to brood. The Masked Lord is not a happy or content entity.

5th Edition - Wizards of the Coast and Hasbro canon


Mordenkainen’s Tome of Foes

Vhaeraun

Alignment: Chaotic Evil

Divine Portfolio: Arrogance, thieves

Cleric Aspects: Tickery, War

Symbol: Black mask with blue glass lenses inset over eyes.

VHAERAUN

Vhaeraun stands for the dark elves' superiority over other races and for the primacy of individual drow over other drow. He is a god of arrogance, and thus he condones all acts of avarice, fair and foul alike. Those who take what they want from whom they wish, whether through stealth or bullying, pay homage to Vhaeraun. 

He is patron to thieves and often the object of prayer before drow embark on a raid.

Among the male gods of the Dark Seldarine, he is as widely recognized and accepted as Keptolo. But Vhaeraun represents a different aspect of drow masculinity: strong, silent, obedient, swift, and deadly. He is thought of as Lolth 's favored son, in contrast to Keptolo's role as her beautiful consort.

Due to his high status in the Dark Seldarine (for a male) and because of his arrogance, a few of his worshipers look on him as an advocate of equality between male and female drow. That heresy, when it is expressed openly. is liable to be savagely crushed by the priestesses of Lolth.

So most of Vhaeraun's male followers honor him simply by trying to carve out better lives for themselves, and that activity is tolerated. 

Even so, adherents of Vhaeraun don't appear in public without wearing masks. This practice exists in part because Vhaeraun is never portrayed unmasked, and partly because anonymity is a wise precaution when one challenges the social structure of the drow in even a small way.

To quash any challenge to the matriarchy that Vhaeraun might inspire in his followers, some drow communities preach that he wears a mask to hide the terrible scars from the wounds inflicted on him by Lolth as punishment for his arrogance. His silence, too, is part of his punishment, for his tongue was removed for questioning Lolth's orders. Worshipers of Vhaeraun who believe this dogma sometimes ritually scar and silence themselves as signs of their devotion, and then serve as voiceless, masked bodyguards for the matrons of their house